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Earlier this week, as I was updating a page on the site, I came to find that the Delisted Games YouTube channel had been completely obliterated. I was given no advance notice or warning of anything I was doing to break YouTube’s copyright policies. Yes, a few trailers I had uploaded received the typical content ID matches that send ad revenue to the owner instead of me. It’s happened on that channel and my personal channel as well with no other repercussions until now.
It was either one of the trailers that got dinged for stock music or it was one of the Xbox Fitness routine videos. Almost all of the trailers were hit with content IDs but to my knowledge none of the Xbox Fitness videos were. Still, they were entire workouts — some licensed, some created exclusively for the app — and as the views increased I could see them finally pinging on the radar of whoever owns them. Like I said though, if I’d been given any kind of warning I would have gladly deleted them. Sadly, those won’t be coming back on the new channel.
Right! So there is a Delisted Games channel that you can view and follow right here, but it may be some time before I get all of the hands-on videos uploaded and the details set back in place. In the meantime, my personal channel has a playlist with many of the same videos that I uploaded before Delisted Games launched, if there’s something you need to watch immediately.
Sony Europe has updated their game servers support page with details on some global changes to several first-party titles. Along with the previously announced retirement of The Tomorrow Children the page also confirms that PlayStation 4 exclusive, Kill Strain, will now shut down on December 18th after its previous deadline of June 1st was somehow extended. No explanation for the extension was given in this update.
According to the support page, the titles below will remain available for purchase for the time being (MLB 15 aside) but their online features are to be retired. These dates are the same for European and North American territories.
PlayStation 4 – Gravity Rush 2
You will no longer be able to use the online features for this title after 6am (GMT), 19th January 2018.
PlayStation 3, Vita – Everybody’s Golf/Hot Shots Golf: World Invitational
You will no longer be able to use the online features for this title after 21st December 2017.
PlayStation 4, PlayStation 3, Vita – MLB 15: The Show
You will no longer be able to use the online features for this title after 31st October 2017.
MLB 15’s online features may be retiring soon but in writing up this post I found it was no longer available for sale on the PlayStation Store for any platform. Dates are added to the calendar and pages for Kill Strain and MLB 15 will soon be on the site.
The Hawken Team posted to the game’s official Facebook and Steam pages on October 2nd to announce the end of service for the PC version of the game. The full statement reads:
It’s been an incredible journey since the introduction of Hawken on Steam, back in 2014. The game’s success has been largely due to your continuous support. The Hawken community has been the cornerstone of this ever-evolving franchise.
After 3 great years, we are shutting down the PC Steam servers to refocus our development efforts. The PC game will officially be removed on January 2, 2018, and all DLC and purchasable content will also be unavailable starting today.
It’s been an incredibly rewarding experience working alongside such a dedicated PC player base. Your feedback and support has been invaluable to us, and the team looks forward to creating more great games based on what we’ve learned from you.
Thank you all very much for your support!
The Hawken Team
No further information has been issued regarding the Xbox One and PlayStation 4 versions of the game but as of October 3rd, 2017 the game and its paid content remains available on both platforms. The reason is likely due to the game’s continued low player count. According to chart data from SteamDB there have been just over 100 daily players in the game since the beginning of 2017.
Nintendo Support announced on September 29th the beginning of the end for all online services on the Nintendo Wii. The first milestone is March 25th, 2018 which is the last day to purchase points or redeem points cards on the Nintendo Wii Shop channel. Just ten months later on January 30th, 2019 the ability to purchase WiiWare titles, Virtual Console games, and Wii Channels will be removed. No dates were given but the notice also points out that in the future the ability to redownload this content or transfer it to a Wii U will also be suspended.
This makes January 30th, 2019 one of the biggest dates in Delisted history. Besides nearly 250 Virtual Console titles that span decades of video game history, the date will also see the delisting of hundreds of WiiWare games, many of which aren’t available anywhere else.
I’m not sure I’ll ever have the time or energy to add a page for every one of those games but there will eventually be a Nintendo Wii Channel page to collect the names of the extinct exclusive titles if nothing more. For now, dates have been added to the Watch List calendar.
It’s the beginning of the end for Gearbox Software’s beleaguered multiplayer shooter Battleborn. In a forum post made on September 15th, Gearbox staffer MereAtGBX relayed a message from the game’s Creative Director Randy Varnell who confirmed that no further content will be coming to the game after the Fall update. Varnell is quick to add that the servers will remain active for the foreseeable future but with active development wrapped up and a flagging player base (judging loosely by SteamSpy and SteamDB charts), there’s only so much time left before the game is taken offline. Varnell’s full message follows.
Hello Friends –
It’s been a while since I’ve communicated with you directly, so I wanted to take the opportunity to write to you as Battleborn rounds another milestone in its life.
As of this week, there will be no more Battleplans and there is currently no planned content after the Fall Update. Details of any future changes or news will be made on our forums or through social media, so keep your radars on.
Never fear! Battleborn is here to stay. Nothing is changing with Battleborn, and the servers will be up and active for the foreseeable future. We announced the Fall Update for the game at PAX including some new skins, themed around some of your favorite Borderlands characters! That update will also include some updated title art (more full bar titles!) for the more significant challenges in the game, as well as some additional Finisher Boosts and Taunts. Also, there are minor balance changes in that patch.
If you’ve been paying attention to recent news from the Gearbox Panel at PAX West, you’ll have heard that many folks at Gearbox are working on a highly anticipated project. Although I’m sad my time on Battleborn is coming to a close, I’m happy to announce that I will play a significant role on this highly anticipated but unannounced game, and I’m sure you’ll be hearing some from me again in the future regarding Gearbox games.
I’ve been working on Battleborn nearly exclusively since 2012, and in some ways, that work stretches back to 2009 for me. It’s been a long labor of love with many of my good friends at Gearbox, and I’m proud to have shared that journey with you, our community. Your spirit and loyalty have been a constant inspiration to the team at Gearbox.
Also, I want to personally thank you for giving Battleborn a chance, and dipping down into a new universe with us. We make games for you. And many of you have shared with us how much Battleborn has meant to you personally.
It’s always a bittersweet time when transitioning from one project to another, but also offers the opportunity to step back and enjoy the game we created. Keep an eye out for me in game!
For now, Commander Jythri is signing off and taking the first transport back to a wonderful box of surprises.
You are awesome.
Nintendo confirmed today what intrepid dataminers have suspected since July: the Nintendo Miiverse service is shutting down. On November 7th, 2017 at 10:00pm Pacific Time the Miiverse service will be discontinued on Wii U, Nintendo 3DS handhelds, and on the web. The Wii U Chat service which enabled voice and video messaging between consoles is also being shut down alongside the Miiverse.
In their FAQ support page Nintendo explains the decision: “We started the Miiverse service in 2012 along with the launch of the Wii U system because we wanted to provide a space where users could share their feelings about games with each other. Thanks to users’ support throughout the years, we think we were able to achieve that goal. We decided to end the service at this time because, among other reasons, many users are shifting to social networking services.”
Nintendo will also provide a means for users to download their Miiverse posts after the service ends through the http://miiverse.nintendo.net site. Users won’t be able to save comments and replies but a few weeks after the November 7th deadline, users who register at the Miiverse site will be emailed a unique URL to download their original posts.
A full list of 112 effected titles across the Wii U and 3DS is available here but Nintendo addressed several titles in more detail:
- Super Mario Maker (Wii U): Users will still be able to share levels, but will no longer be able to comment on them.
- Splatoon (Wii U): Miiverse posts will no longer display in Inkopolis Plaza or the game’s stage maps.
- Super Smash Bros. (Wii U, Nintendo 3DS): The Miiverse stage will still be playable, but Miiverse user posts will not display in the background. Players will also be unable to post replays to YouTube/Miiverse, share stages or create tournaments.
- Mario Kart 8 (Wii U): Players will not be able to upload game-play videos to YouTube since they also post to Miiverse at the same time. The tournament function will also not be available.
- Xenoblade Chronicles X (Wii U): In Xenoblade Chronicles X, the BLADE report feature will no longer be available.
- Mario vs. Donkey Kong: Tipping Stars (Wii U, Nintendo 3DS): While users will still be able to play Mario vs. Donkey Kong: Tipping Stars and complete all 88 levels in the main game, the Community feature will be discontinued, preventing players from sharing levels and receiving additional Stars. As there will be a limit to the number of Stars that can be obtained, not all objects may be unlocked from the Workshop. Further info.
More details and more answers can be found at the Nintendo Support announcement and FAQ pages. The shutdown date has been added to the Watch List and calendar.
Just over a month after releasing a controversial redesign, the team at Neople have announced the end of service for their free-to-play online shooter Ghost in the Shell: Stand Alone Complex First Assault Online for the Western world. This comes just weeks after publisher Nexon announced the game’s closure in Japan would take place on November 29th. The statement posted on the game’s official forum on August 21st reads:
“We’re sorry to inform you that we will be sunsetting Ghost in the Shell: Stand Alone Complex First Assault Online in North and South America, Europe, and the Oceania region, with final closure scheduled for December 6.
This was a very tough decision to make. The game has been in development for a long time, supported by developer, publisher, and community effort. Ultimately, we decided that continued development wasn’t going to help the game become what we all hoped it could become.
We will be supporting the game for the next several months during the sunset period, allowing both the development and publishing teams and the community to say goodbyes and enjoy the game.
In the near term, we’ll be removing the in-game store and will stop selling Steam DLC immediately. After several months, the game service will be closed for good on December 6, 2017 at 10am PST.
It’s been a humbling experience to serve such a dedicated and engaged player community. We sincerely thank you for all the feedback and support you’ve given us throughout the years.”
Looking at the game’s playerbase on SteamDB, it’s not hard to see some of the reasoning behind the decision. Since the game’s launch on July 28th, 2016 the number of daily players dropped precipitously and by the Fall it regularly had just over 1,000 players each day. The “renewal” update in July generated a small peak when longtime players returned to find the game in drastically different form.
One of the major changes in the update separated the characters and weapons into classes. Suddenly the guns that players had put the most time into were no longer available to the characters they preferred. Despite the improvements and additions this change apparently didn’t sit well with fans.
The calendar and Watch List have been updated and the game page is now live.
Harmonix has just announced on the Rock Band forum that Rock Band Blitz will be removed from sale “on or before August 28th, 2017”. The game was released in late August of 2012 for both Xbox 360 and PlayStation 3 but unlike Rock Band Unplugged for PSP, Blitz never saw a physical release. Once it’s gone it’ll be Extinct.
Fortunately, all 25 songs on the Blitz setlist can be exported into Rock Band 4 at no additional charge. Harmonix has a support page here with details on how to make the transfer. You’d be best off going through the steps as soon as possible as the soundtrack export is technically a piece of DLC for Rock Band 4 and may also be removed after August 28th.
The 25 songs will still be available as standard DLC for Rock Band 4 and according to Harmonix “will remain up until further notice”. August 28th is the five-year anniversary of the game’s release and with the songs remaining as DLC it’s likely that the delisting marks the end of a licensing deal for Rock Band Blitz exclusively.
I have the game page up now but anyone interested in grabbing the game before it’s gone can do so on PlayStation 3 or Xbox 360 for $14.99. Thanks to Polygon for spreading the news.
If I can go a week without thinking or saying the name “Duke Nukem” I’ll be happy. I’ve had a placeholder page up almost since the site launched because I knew fleshing it out would be a lot of work. Turns out, there was even more work to be done than I was expecting.
Thanks again to SHROOMY for laying the groundwork with a submission, we’ve now got six titles on the site that span numerous platform releases with an overview of what happened. It’s fascinating and if it weren’t for the development hell of Duke Nukem Forever all these games would probably still be online.
Like other delisted games that are wound up in a bigger story, each page has the full breakdown so choose your favorite flavor! Duke Nukem, Duke Nukem II, Duke Nukem 3D, Duke Nukem: Manhattan Project, the 3D Realms Anthology, or Balls of Steel.
Tony Hawk’s Pro Skater HD just didn’t capture the hearts of fans. Was it a bad implementation of the early series gameplay or is Tony Hawk nostalgia impossible to recapture? Whatever the case, Activision has chosen to remove the game from Steam on Monday, July 17th, 2017.
In a tiny bit of goodwill, the announcement was made ahead of the delisting and the game was put on sale for $1.99 until the 17th. It’s also on sale on Xbox 360 but currently full price on PlayStation 3. The delisting was only announced for Steam but chances are good it’ll also be removed on console as well. The game’s one piece of DLC which adds classic levels, riders, and the Revert mechanic remains $4.99 on all platforms.
Thanks to SHROOMY for the tip!