I never did get to post this, but back in March THQ Nordic announced that they would be revisiting several of the former THQ’s titles based on Nickelodeon properties. The list that was announced in March is below but it only includes a few IPs that saw digital releases.
- Avatar: The Last Airbender
- Back At The Barnyard
- Danny Phantom
- El Tigre
- Invader Zim
- Jimmy Neutron
- My Life As A Teenage Robot
- Rocket Power
- Rocko’s Modern Life
- SpongeBob SquarePants
- Tak And The Power Of JUJU
- The Fairly OddParents (U.S. only)
- The Ren & Stimpy Show
- The Wild Thornberrys
Nevertheless, one of the most notorious titles just recently made its return. Avatar: The Last Airbender – The Burning Earth was an early Xbox 360 release known for its quick and easy 1,000 Gamerscore. It was originally released on disc and was offered as a Games on Demand download in 2010 but was delisted just a few years later.
The download has been unavailable ever since but seemingly thanks to this new deal, it’s finally back! You can download it on Xbox 360 now in Australia, Europe, and North America. But before you ask, no, none of the delisted Spongebob Squarepants titles have returned yet.
As for the rest of the list, the majority of the associated games were released on platforms that didn’t offer full game downloads like Game Boy Advance, GameCube, and PlayStation 2. So it seems that THQ Nordic might be planning several compilation releases for later in the year, although they didn’t make any announcements about it at E3 this week.
Sony Europe’s Decommissioned Servers page was updated recently and confirmed the end of online play for a pair of first-party kart racers. The original ModNation Racers on PlayStation 3 and its DLC have already been delisted from sale in North America and Europe but its online features will hold out a little longer. Unfortunately, there are conflicting dates at the moment with PlayStation.com (North America) indicating July 10th as the last day to play online while Sony Europe is now saying October 10th. These may be regional differences but if you plan to play, do it before July just in case.
Multi-player and all online features for this product will be terminated and will no longer be available on 07/02/2018. You will still be able to create content but will not be able to share it with other LBPK players.
Online play for LittleBigPlanet Karting has received the same fate — the plug will be pulled on July 2nd, worldwide — but the game has yet to be removed from sale on the PlayStation Store. Fortunately, being first-party titles, both games are readily available on physical media (ModNation, LBP Karting) and if you hurry, GameStop still has download codes for the games and a lot of their DLC (ModNation, LBP Karting).
On June 1st, 2018 “2K Mike” from publisher 2K Games announced via a support page update that servers for Evolve and Evolve Stage 2 will be shut down on September 3rd, 2018. This news comes over a year after 2K halted active development of Evolve and reallocated the game’s developer, Turtle Rock Studios, onto other projects. 2K has maintained the game’s servers ever since but stated in October 2016 that there would be no new content. The announcement follows:
Evolve’s dedicated servers will be shutting down on September 3, 2018. This means several game features will no longer be available, such as Hunt (Ranked), leaderboards, and the in-game store. Stage 2 will no longer be available on PC, and players will have plenty of opportunity to spend their in-game and virtual currency before the store is removed. Peer-to-peer multiplayer will still be available in Legacy Evolve on PC and console, and we’d like to stress that all players will retain all purchased DLC content, such as Hunters, Monsters, and skins.
Here’s a timeline of the planned server shutdown
July 2, 2018: Virtual currency bundles removed from Evolve Stage 2 and will no longer be available for purchase
September 3, 2018: Dedicated servers shut down, Evolve Stage 2 no longer available, in-game store no longer available
The 2K support page includes a helpful FAQ that outlines what modes and features will become unavailable after each date. Unsurprisingly, the ranked “Hunt” mode will be removed, as will player profiles, leaderboards, in-game purchases, the newsfeed, and player badges. I’ll have the dates added to the Watch List calendar and a page ready for the site soon.
It was one of the first Watch List posts I ever made on Delisted Games and sadly, it has finally come to pass. Guitar Hero Live’s innovative 24/7, always-on, music streaming “GHTV” mode will be shut down on December 1st, 2018. I’ve been expecting this news for years after Activision disbanded the developer, FreeStyle Games, but it was submitter supreme, GamerFirebird90, who first shared the news with the site. The official announcement which was made on June 1st on an Activision Support page follows:
We want to thank you for being valued fans and let you know that as of December 1, 2018, the GHTV mode within Guitar Hero Live will no longer be available to play. On that date, we will terminate the service for GHTV and servers will be shut down. Console versions of the GH Live mode will continue to operate as usual.
As of June 1, 2018, iOS versions of the Guitar Hero Live game for mobile will no longer be available for download via the app store. However, if you currently own the app and have it installed on your device, you can continue to play the GH Live mode on your installed device. Please note: if you update your iOS software, the app may no longer be supported.
Additionally, on June 1, 2018, all GHTV in-game purchases will be turned off. Players can continue to use their Hero Cash and items on hand until the GHTV sunset date of December 1, 2018.
Thank you for playing GHTV, and head to GH Live mode on console to continue to play.
I will definitely be recording video of my last few months with GHTV but I’m not sure where I can post it. Since licensed songs and music videos are constantly playing, I’m sure YouTube would strike any uploads from my channel immediately. Twitch is a possibility as well but whatever I wind up doing I’ll post about it here (in advance too, if it turns out to be a live stream). In the meantime I’ll have the deadline date added to the Watch List calendar and get a page ready for the site.
I think I technically missed the window to call it “Spring cleaning” but over the last several week’s I’ve been working on some subtle (and not so subtle) changes to the site.
Grand Opening! The Delisted Games Community forums
The GDPR stuff fell in line with the creation of the Delisted Games Community forums! You might’ve seen some links pop up here and there but it’s finally ready for the grand opening at https://delistedgames.com/community. I’ve already made a post over there to explain the major sub-forums so please take a look and sign up for an account if you’d like to discuss, collaborate, or just reminisce about your favorite delisted games.
With the new community features I’ve begun the process of updating every game on the site to link to its own forum. You can still leave a quick comment at the bottom of each game page but you can also use the forums if you’ve got more to say. Look for the new bar at the bottom of the details grid on any game page to quickly jump to its forum. Conversely, the same details are featured in each forum page so you can easily jump back and forth.
Unfortunately, I couldn’t find an automated process that looked or flowed how I wanted so updating each game page and forum is a manual process. It’s going to take some time to update the hundreds of games already on the site but I started with the most popular ones and the latest additions. In the meantime you can always start a discussion about any title under the Every Game on the Site forum and we’ll get it moved to the appropriate page once it’s created.
The Search Bar
The site-wide search bar now has a more uniform display, cropping down cover images so the pictures and titles all align. I’ve also added synonyms so you can simply type “TMNT” instead of “Teenage. Mutant. Ninja. Turtles”. All variations of “X-Men” should also return the appropriate results. Another handy tip is to type the word “relisted” to see the games we’ve confirmed have returned from the dead.
Finally, the search options have been rearranged to make selections a little easier. Click the ▼ arrow to the right of the search bar to see all delisted games on any assortment of platforms. Just click ‘Toggle All’ to turn everything off, then make your selections. At the bottom you can get even more specific and select individual developers or publishers. If you want to search only our front page news stories then select “News” for the platform.
Even More Changes
The “Latest Game Page Updates & Additions” at the top of the homepage has been reduced to show just the last 6 updates, instead of 8. This brings the featured news story further into view and I’m hoping to shore up the sidebar so more of the delisted calendar events are on screen right when the page loads too.
On game pages that have related titles in the sidebar, I felt like the list was getting lost above the “Latest Game Page Updates & Additions” section. I added some more space between the two to make the separation a little more visible.
Still To Do
There are loads of tweaks and refinements I have in mind but I think the site is in better shape than it’s ever been. If you’ve got some suggestions of your own drop a comment on this post or, hey, use the Site News forum to discuss. Thanks for continuing to visit Delisted Games!
In a news post on the game’s official site, mod_ayiza announced the end of the line for RuneScape Classic on behalf of the Jagex team. The full post is below but to summarize: advancements in the day-to-day technology to support the newer versions of RuneScape, combined with an increase in bots and hacks, on top of the locked community of players for Classic have made it too costly to continue to support. But to give fans as much time as possible to play, Jagex made the announcement today, well ahead of the August 6th deadline when the servers will be shut down.
“RuneScape Classic was the first version of RuneScape, released in 2001.
For many years we’ve left all of the content from the original game available to play. Whilst it’s seemingly been happily plodding along since then, it is with great sadness that we have taken the difficult decision to say goodbye to RuneScape Classic, which we will be winding down over the next 3 months.
It has been amazing to see such dedication amongst those of you who have kept playing RuneScape Classic over the last few years, some of you have even managed to reach max total! However, it’s not all fun and games.
With advancements in technology helping to further support both RuneScape and Old School RuneScape, our tools are no longer compatible with Classic. This is particularly a problem with our community safety and macro detection tools. The game is now easily abused with the use of 3rd party macro tools, and botting has become an increasing issue.
We’ve not fully supported RuneScape Classic for years, so why are we suddenly seeing it as a problem now? The truth is that bots and lack of community safety tools are serious problems, however, we also feel that we can no longer offer long term service reliability due to the growing risk of unrecoverable game breaking bugs.
The number of bugs is getting worse, and we’re gradually seeing the game breaking. It’s important to highlight that these are bugs which we can’t fix due to the unsupported nature of the game.
As such, rather than have the game break indefinitely without any warning, we wanted to give everyone the opportunity to have their last goodbyes.
The RuneScape Classic servers will be taken offline at 8:00am BST on the 6th of August 2018. After such date, it will no longer be possible to log in to the Classic game. You will, of course, be able to continue playing as normal up until that date.
Thank you for your support over the years.”
Both of Boss Key Productions’ beleaguered titles have officially joined the Watch List today after founder Cliff Bleszinski, confirmed that the studio is “effectively no more” on Twitter. Lawbreakers was already on the block after the game failed to find an audience and elicited a harsh statement from publisher Nexon, but the studio’s battle royale-alike, Radical Heights, is seemingly just as bad off. Cliff’s full statement follows:
As of today, Boss Key Productions is effectively no more.
Four years ago I set out to make a world class video game studio and I hired some of the best talent in the videogame industry. They worked tirelessly to produce quality products and, while we had our ups and downs, I’d like to think we had fun doing it. LawBreakers was a great game that unfortunately failed to gain traction, and, in a last ditch attempt we scrambled to do our take on the huge battle royale genre with Radical Heights which was well received, however, it was too little too late.
As for myself, I’m going to take some time off and reflect. I need to focus on myself and family as well as my Aussie, Teddy, who is slowly fading from us. Videogames will forever be a part of who I am and I hope to make something new again someday, however, I need to withdraw and take this time.
To those of you who have supported myself and the studio these last for [sic] years, THANK YOU from the bottom of my heart and everyone who came to work for me.
Please note that servers for Radical Heights will remain up for the near future.
There has been no more solid confirmation yet on what the “near future” means for either Lawbreakers or Radical Heights. The games’ social media accounts have yet to respond to the news but if you’ve ever had an interest, sooner rather than later would be a good time to check them out. Radical Heights is free-to-play on Steam and PC while Lawbreakers currently goes for $30 on both Steam and PlayStation 4.
For such an often lamented delisting you’d think I would’ve caught word that Mafia returned to Steam (and finally debuted on GOG) late in 2017. Making its first appearance in the early 2000’s, it was a miracle that the game ever made it to Steam in the first place. Sadly, it was delisted just two years later due to its licensed 1920’s era soundtrack, and fans have been mourning the loss ever since.
Seriously, it’s right up there with Scott Pilgrim vs. The World: The Game for how often its removal is brought up. 2K Games finally put in the work to bring it back though, and while all of the licensed music has been excised from these 2017 releases, the experience is still intact. Psst! If you dig around the game’s forums you might find a guide on how to restore the music in the DRM-free GOG.com version, if you’re willing to put in the work.
I’ve updated its page on the site with more details but for the record, Mafia made its debut on GOG.com on October 20th, 2017 and returned to Steam on November 21st, 2017. If you’ve been mourning its loss you can even grab it for $7.49 on a GOG.com weekend sale that runs through 10pm UTC on Monday, May 14th. Sorry I didn’t get the news out there sooner!
Ready At Dawn, probably best known for the PlayStation 4 shooter The Order: 1886, have announced the end of sale and support for another of their original titles, Deformers. Despite being utterly adorable, the 2017 multiplayer arena brawler failed to take off with players on PlayStation 4, Xbox One, and Steam. In a May 11th update to the game’s official site, the studio stated that Deformers was “no longer financially viable”, announced the end of sale on digital platforms, and confirmed that online multiplayer would end on August 9th, 2018. The full announcement follows:
After much deliberation, Ready At Dawn has made the difficult decision to shut down Deformers servers in its Western and European markets on August 9th, 2018. All development on the Western/European version of Deformers will cease effective immediately, and as part of this transition, all physical and digital purchases of Deformers and real-money Strand Pack purchasing will be disabled.
Beginning today, all Workshop items will be available for free so that everyone has the chance to unlock all Forms and Styles for continued use in offline play. We will also be automatically unlocking all Forms and Styles for all accounts prior to the server shutdown.
To our Deformers Community,
Thank you for supporting us in pursuing our passion project. It isn’t often that a team gets that opportunity, and in the process also has the fortune to meet such wonderful and passionate players to join us on our journey. You’ve shared in our challenges and encouraged us along the way with your inspiring messages, artwork,and wonderful videos. We couldn’t have come this far without you. As painful as it was, we had to make a very difficult, but necessary, decision when it became clear that Deformers was no longer financially viable in the West and in Europe. This decision will allow us to keep providing the best play experience as possible for our other games and also enable us to continue to bring you new and exciting games in the future.
We thank you again for your continued support, and we encourage everyone to play and have fun with the game in the time remaining.
The Deformers Team
The game and its contentious real-money “Strand Packs” have already been removed from sale on Xbox but as of May 13th they remain available to buy on Steam, and on PlayStation 4 in Europe and North America. The game is also available on physical media and as of this writing Amazon is still offering a download code for the Xbox One version.
Local, offline multiplayer will be all that remains in the game after August 9th, although reviews paint it as an extremely limited mode with non-existent A.I. bots. Deformers has been added to the Watch List calendar and I’ll have a page up on the site for it soon.
Thanks to GamerFirebird90 for submitting this information to the site.
Loadout is the next older game from a small studio to fall victim to the encroaching GDPR. In a farewell post on the game’s Steam page, Edge of Reality CEO Rob Cohen announced that the game would be shut down on May 24th, the same day the European Union’s General Data Protection Regulation goes into effect. The full post follows with plenty of details:
I’m very sad to announce that Loadout’s end of service will be on 5/24/2018. Thanks to everyone who made Loadout possible!
The Loadout Community
I hear from fans who passionately love Loadout every day. It started when we began closed beta in back in 2012, and it never stopped. Over 9 million people have played Loadout since then! There was never any question that Loadout was special. I’m deeply grateful to all you players who contributed your time, energy, creativity, and feedback. You’re the main reason I wish Loadout could live on. Maybe someday Loadout will return, but for now, it will go offline on 5/24/2018.
The Loadout Team
An incredible amount of talent, passion, and hard work went into Loadout. I’m still awed by your work! This includes everyone at Edge of Reality. Practically everyone at EOR contributed to Loadout in one way or another, whether directly or indirectly, and everyone deserves to share in the credit for what we accomplished. I still cheer for your many continued successes in work and life after EOR.
Our Friends at Playfab, Steam, and PlayStation
Thanks for all your help!
Loadout just received a few death blows. Any one of these could have been fatal, but with all of them hitting at once, it’s clear that we have no choice but to shut it down.
The well-intended GDPR legislation creates major burdens for small companies to do business in the EU, starting on 5/25. We don’t have the resources to update Loadout to GDPR compliance, and a big portion of Loadout players come from the EU. Sadly, while big companies have the resources to comply with the GDPR, that’s not always the case for small businesses. We still protect your privacy, and we wouldn’t dream of doing otherwise. We just don’t have the resources to overhaul Loadout and implement new features to meet a large list of new requirements.
Cloud end of service
Loadout depends on an old product from our main cloud provider, and that product is also ending service. I can’t speak for them, but GDPR may also be a factor. Porting Loadout to use their new product is a major undertaking, and we don’t have the resources to do that.
Other cloud products recently getting discontinued are resulting in much higher server costs, while Loadout’s revenues stay flat. This just put Loadout deep into the red, losing an alarming amount of money per month.
So, enjoy your last moments of Loadout, and record them for posterity!
Until next time,
The free-to-play game has already been removed from both Steam and PlayStation 4 but those who had previously downloaded it can continue playing until the end. The date has been added to the increasingly crowded Watch List calendar and a page for the game will be up on the site soon.